Super Why or The Reading Adventures of Super Why is an American children's CGI animated show developed by Angela C. Santomero and Samantha Freeman Alpert. The series is produced by New York City-based Out of the Blue Enterprises and Toronto-based DHX Media through its Decode Entertainment division. The show debuted on PBS stations on September 3, 2007 and ended on October 11, 2012
The title character introduces himself as "Whyatt," and welcomes the viewers to "Storybrook Village", a place where all fairy-tale characters reside. Then Whyatt hears a ringtone from his handheld "Super Duper Computer". He answers the call and discovers that he or one of the other characters has a "super big problem". After investigating the nature of the problem, Whyatt summons the "Super Readers", sending out the call: "Calling all Super Readers! To the Book Club!" The four characters, Whyatt, Pig, Red Riding Hood, and Princess Pea, then appear in front of the aforementioned Book Club, which is a building made of books. Whyatt then invites the viewer to say their name, including them among the Super Readers.
Once the characters are assembled, Whyatt's Book Club Mainframe, the main computer, is activated. He plugs in his Super Duper Computer and uploads data about the problem. Meanwhile, the character with the problem stands behind a small lectern made of dominoes and explains the situation.
Once the problem is discussed, Whyatt states: "When we have a question, we look... in a book!" Pig wonders: "Which book should we look in?" and in response, Princess Pea casts a magic spell to summon the appropriate book:
Peas and Carrots, Carrots and Peas.
Any book then descends from the shelves, and Whyatt, inviting the audience to read along, summarizes the problem faced by the book's characters, drawing a parallel to the problem the Super Readers are trying to solve.
The goal of the Super Readers is to follow the storyline to solve the problem. As they progress through the events of the story, they encounter obstacles, which can be solved by applying their literacy skills to change the story (for instance, changing the prince in "The Frog Prince" back into a frog because the princess liked him more that way). As they overcome these obstacles, they are rewarded with red glittery "Super Letters". These Super Letters are then uploaded into the Super Duper Computer, eventually forming the word(s) that make up the solution to the "super big problem." The viewer is encouraged to look for Super Letters throughout the story, and to identify them when they appear.
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